| By: SimLo | 15745 clicks | // FX9860G file converter 1.06 (Lothar Simon, 2008)
//
// Main functions:
// 1. Transfer FX9860G data to PC (USB or 3Pin) and convert them into a PC-file (f. i. to conveniently edit them on PC).
// 2. Convert PC-files to FX9860G-files and transfer them back to FX9860G (USB or 3Pin).
// History:
// file-transfer (storage mem and main mem) using USB with FX LINK[1] (version 1.06+)
// (this option is more convenient compared with FA-124 while developing).
// for FX9860G SD: limited remote access to a SD card via FX LINK[1] (USB/3Pin)
// flash-dump using USB/3Pin with FX LINK[1]
// file-transfer using 3Pin with FX LINK[1]. (version 1.05)
// BMP->C (now supports up to 128x64-bitmaps).
// BMP converting now supports positive bitmaps, too.
// Deleted file recovery, G1S directory walking. (version 1.04+)
// Conversion to/from BMP(WINDOWS) to G1M (picture file) (version 1.03+)
// Conversion to/from BMP(WINDOWS) to G1M (single capture file) (version 1.02+)
// Conversion to/from TXT(EXCEL) to G1M (SpreadSheet) (version 1.01+)
// Conversion to/from TXT to G1E (eActivity): (version 1.00+)
// [1] thanks to neurON/AndreasB for providing an excellent FX-LINK-protocol documentation | | |
|
|
| By: kucalc | 912 clicks | With this tool, you can convert and edit your images and export them for your own projects with ease.
Official thread: https://www.casiocalc.org/?showtopic=4010
Edit multiple images simultaneously:
![](https://img229.imageshack.us/img229/3772/spritestudio1jp3.png)
Export your images to ready-to-use C source code:
![](https://img228.imageshack.us/img228/2236/spritestudio2ke9.png)
Highlights:
* Nice graphical interface
* Supports lots of your favorite image file types: JPEG, GIF, BMP, TGA, PNG, TIFF, PCX, etc.
* 2/3 buffer & 3/4 color modes
* Maximize efficiency by right clicking on the canvas to cycle through the gray palette rather than slowly browsing through one
* Zoom In/Zoom Out
| | |
|
| By: Farbod | 823 clicks | This is just a very simple convertor for Text files. It just delete Return character at then end of the lines and adding <End Of Line xxx> where xxx is the line number.
So by pasting the converted text file in classpad emulator you can read text files in classpad but unfortunately not in natural form(multi lines).
.NET FrameWork is required (ver 1.1 or higher).
---------------------------------------------
ver 001 a bug in file size was fixed. | | |
|
| By: Andy Davies | 681 clicks | This program enables the game writer to make graphical interface screens with ease on the pc, and then copy and paste the code to you BASIC editor of choice. This is done by typing in code as you would on the calculator and pressing Generate, which then shows what the output would be like on the Calculators screen.
F-Line Horizontal Vertical Circle PxlOn PxlOff PlotOn PlotOff
To run this program you mush have the .net framework installed.
http://www.stormbase.net/category/AFX/ | | |
|
| By: Andy Davies | 572 clicks | This is the new UCF browser. it features:
Cool Icons!
Monitor Page Satus Text Progressbar Percent Loaded
++++++++NOTE++++++++
requires .NET framework | | |
|
| By: Roy F.A. Maclean | 485 clicks | Version 9.1 28th January 2007
* Increased version number to match corresponding casform version.
* Fixed problems caused by addition of fn:
The old style f1 mistakenly got converted to just f, dropping the 1.
Also the new style should be converted to the old style when the output is one of the older formats: fxi, catfa122 and catfa123-7400/9850
* Fixed Factorial function ! when input is catafx
* Recognises old style x^y (sup y) in fxi format
Version 4 8th September 2006
* Now works with FA-122 or 123 or 124 and also does Fxi->Cat.
Previous versions of Cat2fxi only worked fully with FA-122 and only properly did Cat -> Fxi.
Doing Fxi ->Cat did not convert correctly on previous versions. | | |
|
| By: Alias | 447 clicks | Introducing.. SpriteToData 1.0!
[Readme]
SpriteToData.exe 1.0 By Alias4399
SpriteToData is a great little program that you can use to help you with the creation of sprites!
Instructions for usage:
)Create a sprite of any dimension and save it into any format.
Use a suitable graphics package (eg. Jasc Paint Shop Pro) to convert the sprite into .ppm format
)Run the program from a command line or batch file (provided) with the following usage:
SpriteToData.exe <infile> <outfile>
where <infile> is your .ppm file (remember to include the extension!)
and <outfile> is your .txt or any other format file you want to save the data to.
Data is saved as follows:
)To be used as a char matrix
)'#' for every solid pixel
)'_' for every blank pixel
)You can use this for an int matrix, just replace (Ctrl+H) every '#' with a '1', etc.
Have fun!
-Alias
[/Readme]
Just like it says!
If you have any problems or questions, comments or queries, feel free to drop 'em.
-Alias | | |
|
|